There has been growing interest in the world regarding design and what is referred to as physical-digital hybrid or rather hybrid in (Van 2018). The term hybrid within this context is used to express various interactive artifacts that are developed in various fields for example wearable computing, tangible interaction, augmented reality, and ubiquitous reality computing. This kind of design Digital forms to produce and conventional objects and properties that human beings have not always made sense of. Hybrids challenge the conventional separation between digital information as hybrid design
well as physical objects in that they are blending objects using physical shapes.
Digital interaction in the modern world blends in various aspects of the physical as well as the digital to bring in a completely new experience that human beings have not had before. One challenge with hybrid design is that it does not make yet in or integrate with particular social situations and they have not obtained the capacity to become real extensions of the human body (Van 2018). These designs however, greatly challenge various distinctions between the inner and outer environment of the human user bringing in a completely new experience to the person. It brings a completely new discussion of describing human and technology interaction in the modern world.
Existing literature does not establish various theoretical Concepts that define the interaction between human beings and these hybrid Technologies. Such a theory would be existentially important in improving and enabling human beings to understand the interaction they have with the hybrid design that incorporates both physical and digital aspects.
The author has shown great concern in trying to understand the theoretical perspective behind what hybrid technology does and what it desires to achieve among human spaces. There are some existing theories which try to establish the reaction between Cartesian dualism and other aspects of the human being such as cognitive science (Van 2018). The main question within this paper is an analysis of the basic development that hybrid products could offer to human beings compared to living a more traditional life without them. The continued use of hybrid technology could lead to various designers perceiving it a standard practice and more designs will come out that will incorporate physical and digital perspectives for interaction with human beings. The majority perspective towards D4EB is raising a question on the capacity of hybrid to operate similarly to traditional tools. Understanding hybrids within this perspective would help human beings in understanding their interaction with these objects and also concluded what value they add to life. An example that the author of us is what improvement could a blind man’s cane offer to them if it was integrated with digital properties?
Van Dijk, J. (2018). Designing for Embodied Being-in-the-World: A Critical Analysis of the Concept of Embodiment in the Design of Hybrids. Multimodal Technologies and Interaction, 2(1), 7. DOI:10.3390/mti2010007