user experience (UX)
The subject of user experience (UX) design has grown into a strong practice in computer software engineering, and in some fields, it catalyzes software evolution. The primary aim of chapters 21 and 22 is to give an understanding of what a good user experience is and how to attain it. To better achieve its practical approach; evolution method and techniques have been used by UX creators to give users a great experience.
In chapter 21, the introduction maps out the main aspect of the product, by showing us how UX evaluation is applicable, to who and by who. It helps bring about consensus on what the UX evolution method and technique is. The product life cycle is determined by the parameters of Method vs Technique, both implementation, and further development plans. The chapter further provides an in-depth analysis of data evaluation by mapping out their features in a more comparable manner. By using qualitative and quantitate, subjective and objective, the users can easily understand the product.
Formal and informal summative evaluation have been used to inspire ideas in the process design as it serves as an avenue to collect data. With less intrusion, users can get a good look into the participant’s environment that can aid in identifying the problem statement, give designers new ideas, and inspire new opportunities. Empirical evaluation method provides a platform for interaction between the users and the creators of UX design. The chapter ends by getting a better understanding of users’ opinion and their emotions.
Chapter 22 sets operational targets and goals for evaluation purposes. Even though not applicable in all projects, UX targets always assess the degree of a design’s success and decide on whether you can move to the next level or not. The metrics, goals, and targets are in a UX target table. UX goals refer to high users experience for a design objective. The chapter also shows how qualitative, subjective, and objective data are used as UX measure, which is the means of getting value for a given measure and providing a benchmark. The current level that is given and also used as the baseline. The minimum value is also marked to show the attainment of users’ success experience.